﻿using Core.Base.Module;
using Global.Game.Mgr;
using UnityEngine;

namespace Global.Module
{
    [Module(false)]
    public class GameModule : BaseModule
    {
        protected override void InitMgr()
        {
            RegMgr<UIMgr>();
        }

        public override void OnInit()
        {
            base.OnInit();
            Debug.Log("OnInit GameModule");
        }
    }
}